Thursday, 24 November 2011

Over Committed to Commitment

Interesting post by Yuval Yeret http://yuvalyeret.com/2011/10/13/scrum-sprint-commitment-rant/

There's a lot in there, but what resonates with me is the danger in commitment becoming at best a "comfort blanket" for product owners, at worst a stick to beat teams with.

Developers seem to be a willing bunch, and often (in my experience) are too eager to please. Now that shouldn't be a bad thing, but it is when you commit to something that you cannot deliver. It easy to skip over the risks in any piece of development work when estimating, and risk is a very hard sell to the business. "Why are you asking me to invest in anticipating problems that might not occur?". Tricky one that.
So, we settle on the "Best Case" scenario as the likeliest outcome. Inevitably, the team will soon be trapped on the "Hamster Wheel of Death", never able to meet the "commitment".

What really matters to me is prioritisation. What gives the business most value, and how can the team best use their resources to ensure swift delivery of that value?

Rather than committing to a fixed number of points, commit to delivering the highest priority item as quickly as possible. Then do the same for the next item. Focus on rapid and continuous delivery of value, and you will feel the love.

Monday, 14 November 2011

Putting the agility back in Agile

Ok, I don't get around to writing much here, but I have been on a bit of a journey. Having been working with Scrum for many years, I have, over the last 18 months or so, begun to question it's effectiveness. No, let's re-phrase ... Scrum IS effective. It will (if done anything near properly, which isn't usually the case I'm afraid)surface the issues that you have with delivering software. Whether you choose to do anything about those issues seems to be optional with many teams, which makes the exercise a bit pointless. This is the where many then start complaining that Scrum doesn't work.

Scrum does work. It will get you from delivering sod all, to delivering something. That is an achievement, so don't knock it!
However, it is possible to deliver more, and that is where you begin to run in to it's limitations.

What if I want to deliver more often than every 2-4 weeks?

What if my business priorities change weekly or daily?

What if I am spending too long in planning sessions?


Dan North gave a talk which captured many of the reservations I've been having, and offered some possibilities. Have a look and listen.

http://vimeo.com/channels/rootsconf#24681032

Friday, 7 January 2011

Heads up!

Wow, it's been a while, but I finally have a bit of time to get back to this stuttering attempt at blogging.

Something that I have come across with teams and maybe others have experience of this, is the need for teams to make sure that they are aware of where they are in terms of the sprint.

Scrum, for example has the basic mechanisms for informing us how we are progressing. The burndown should be on a nice angle downwards, and our stand up questions should indicate if anyone is having issues. But does the team, as a whole, have a good feel for how the sprint is panning out?

I ask this because as an ex-developer, I know how easy it is to immerse oneself in the coding and become a little island.

One thing I like to do is get the team to take a step back and take a good look at the the Scrum board. After a stand up, once you're in to the sprint (but not so it's too late to fix things!) have a look at where the cards are. Do things look ok? Are the top priority items getting done? Will there be time to test and fix?

If not, the team can think about how to deal with things. Maybe switching themselves around a bit to help with blockages.

Now - before you tell me this should automatically happen with the stand ups etc, what I find is that you can sometimes surface things that the 3 question format may have missed.

I also like to remind everyone to lift their heads up occasionally and see how evryone else is doing.

Agile development should be collaborative, but sometimes, as individuals, we drift in to isolation. All I am saying is that it doesn't do any harm to say, "heads up!" now and then.

Tuesday, 20 October 2009

Scrum doesn't work with fixed cost projects!

I have heard many project managers say "Scrum doesn't work with fixed cost projects!" when discussing approaches to software delivery.

I have pondered this and found that it is a difficult issue to solve.

My current thinking, is that the statement is kind of true.

But before you all jump up and down and protest... I think that the statement is true (in a way), but perhaps the "fixed cost" bit is actually what is wrong. Not Scrum.

Why do projects have to have a fixed cost? In order to "fix" cost, you have to estimate the project down to the finest detail up front. Trouble is, such estimates are always wrong. So you will end up either running over budget, or working late for free, or reducing functionality, or even quality.

So why insist on a fixed price? Why not get a clear set of high level goals, with an approximate release plan, with milestones as guides.

Get a rough cost, and release funding in small chunks, re-assessing at every milestone. You can react to changes in scope & requirements with out storing it all up and fighting the fire at the end of the project.

Am I being too simplistic?

Thursday, 14 August 2008

Tools?

Someone has recently posted a question on a Scrum forum, asking about the best software tools to enable the use of Scrum. Ok, they have some issues with remote teams, but they kind of missed the point.

Fortunately, plenty of subscribers have replied with the basic recommendations:
Index Cards (lots)
Post-its
A whiteboard (but a wall will do)
and, if you like the finer things in life, a spreadsheet for generating the burn down graph.

That's what I like about Scrum. It's about doing the simple things (A.K.A "the bleeding obvious") well.

That's not to say I don't like tools though.
I have been trialling some pretty heavy duty tools, and I like them. As a company, we build on a Microsoft platform, and Microsoft have something call Team Foundation Server. It's a pretty nice collaborative development tool that can be used for source control and work item tracking. What's even nicer, is that lots of people are developing tools that sit on top of TFS, that provide templates for managing Scrum. My favourite tool is a "virtual whiteboard" with "virtual cards" that we can move across as we progress. We like this tool so much, we are even considering ditching the physical whiteboard.

But the really important thing is, that we can do this ONLY because we know our process works. The software doesn't make us good at Scrum. It just saves trees and allows us to keep all our information in one place.

The trouble with really neat tools, is that they can easily distract us from the really important thing, which is the process underneath. Don't buy a tool because the packet says that it will cure all your ills. It won't. But if your existing processes are sound, then by all means get something that saves you a bit of time.

Be warned!

Tuesday, 8 July 2008

Yes, we have no designers (or information architects)

Well, this is the first post on this blog. I did have another one, but I had so little to say, I forgot where it is.

Anyway, I have some thoughts which are bugging me, so I decided to write them down.

I work with a couple of web development teams, and we're 'doing' Scrum and talking all "Agile" and stuff, and it's working pretty well. But we have some new work coming up and something is bugging me.

We're starting on web site redesigns, 'spivving up' old features, adding new ones, improving the user experience, making it look nice and shiny.

Great. So what are we going to do?

Let's call the creative department! Excellent. A good bunch of designers listen to the product owners ("Can you make it more sexy?"), and come up with some lovely visuals. A bit of tweaking goes on, and 3 weeks later a bunch of image files land on the development team's desk.

That's cool, but what have the development team been doing for the last 3 weeks? Well, the deadline for this is quite tight, so they've had to start developing. Database tweaks, new business logic, some nifty new web services.

Hmmm. What's going to happen?

Well the visuals look great, "sexy" even. But we have an issue. The website publishes articles about, let's say, chemicals. Those chemical names are really long, with no spaces. They won't fit in the column. There's a lot of content on this homepage. It'll be really slow. Is that what you want?
When you click that button you are taken to the next page. It looks kind of confusing. I'm not sure I want to be on this page. And my web service certainly won't do that!

Let's call the creative department!

3 weeks later...



There's a few issues here.

The designers are really good, but they are isolated from the product, the users, and crucially to this process, the people building the product.

We're doing too much design "up front". This smells like WATERFALL, we're supposed to be "Agile".

And we're being given a 2-dimensional view of the future. Who's modelling the behaviour of the site? I'm not sure that it should be the product manager.

And how do we know if this is what the user wants?

I don't know if we should go all UCD, but I have worked with teams which had a slightly different make up and avoided some of the mini-niagra issues, and went some way towards thinking about the user.

Typically they would consist of "front-end" developers, "back-end" developers (but a good all-rounder will do), a designer (or a percentage of one) and an "Information Architect" (a what?). I even managed to get a "user" embedded in a team once!

The Information Architect would think about how the system should behave, model the work-flows, data and even organise user-testing. Very useful, but I think we could get by without if we had a DESIGNER.

If we had a designer working with a developer to create quick prototypes, we could find these problems and fix them quickly. We could demo something tangible to product owners and get immediate feedback. Hey, we could even get some users in!

In the 3 weeks it takes to produce some glorious photoshop mock-ups, we could have a whizzy clickable prototype to get any product owner moist.

We're supposed to have multi-disciplinary teams, so... can I borrow a designer for a bit?

I promise I won't mistreat them.