Monday, 19 January 2015
Thursday, 2 October 2014
So far, so good. But... I have seen these terms being abused quite severely.
Minimum Viable Product, does not mean, "Cut corners and just get it out as quickly as possible".
It is not "Minimum Quality Product". It is not "Minimum Coding Standards".
It may be the minimum set of features to start delivering business benefit, but there is no point in delivering something that cannot grow, and scale without major rewrites. You want to see if the product is worth further investment, but you won't get that by shipping sh*t as this blog points out.
Thursday, 1 August 2013
Decisions, Decisions...
A group of celebrities are trapped on a sinking ship. The team can only rescue one at a time. They must decide, what order to rescue them in.
It's good fun, and it touches on a number of interesting points about how we prioritise. This applies, not just to sprint planning, but also how we work as individuals.
The team quickly realised that they needed to identify the "must haves", and soon after that, the lowest priorities. The most time was probably spent on the in-between.
In practice, we can get started rescuing the top few, and make a decision later on the middle few once we know a bit more. If that goes well, we might even save a "z lister".
Justin Bieber didn't make it I'm afraid.
Tuesday, 30 July 2013
Tell me the Problem, Not the Fix
"When we create new products or add new capabilities to an existing product, we typically do so in an effort to solve a problem. These product updates may often happen by delivery teams being told to go build these features without a clear understanding of the problem being solved. "
More here: Do you know where you are headed?
Thanks to Kelly Waters for flagging that one
Monday, 29 July 2013
The Myth of Certainty
I've posted before about "uncertainty" as an indicator for estimation. I have also been reading some blogs & tweets on how estimation is pretty useless. Check out #NoEstimates or have a look at Vasco Duarte's blog.
I can certainly sympathise with the views being discussed. People have an overwhelming desire for certainty. It makes us comfortable. But, what does certainty look like? Some of my colleagues, past and present find that only dates and numbers provide that comfort, in as much as they insist on seeing the number of story points for a project up front.
This is pretty useless in reality, as we are pinning our hopes on something that is not particularly reliable. The first thing Ken Schwaber said at my Scrum training back in 2005, was that "estimates are always wrong".
"So", ask the #NoEstimates tweets, "why do we still do estimation?"
If it is certainty that we crave, we should be looking for predictability. Team velocity was one way the Agile community tried to increase predictability, but that wraps an artificial concept (i.e. points)around measuring output. There seems to be some momentum around doing away with story points altogether.
If a team is focused on delivering value, they should always be giving the customer what they need nice and early. Agreeing the MVP or MMF is a good start. Then the team should be breaking down their stories into chunks that they know they can deliver within a predictable time-frame e.g. 1 day. Because they do this, they know that they can deliver, say, 10 stories a week. It is proven, and predictable.
I am going to watch this debate with interest.
Friday, 28 June 2013
Test Early and Test Earlier...
Tuesday, 19 March 2013
London Lean Kanban Day March 2013 Part 5
London Lean Kanban Day March 2013 Part 4
London Lean Kanban Day March 2013 Part 3
London Lean Kanban Day March 2013 Part 2
London Lean Kanban Day March 2013 Part 1
Monday, 11 February 2013
Story sizing and the "Uncertainty Principle"
Thursday, 3 May 2012
No Sh*t Sherlock...
Thursday, 24 November 2011
Over Committed to Commitment
There's a lot in there, but what resonates with me is the danger in commitment becoming at best a "comfort blanket" for product owners, at worst a stick to beat teams with.
Developers seem to be a willing bunch, and often (in my experience) are too eager to please. Now that shouldn't be a bad thing, but it is when you commit to something that you cannot deliver. It easy to skip over the risks in any piece of development work when estimating, and risk is a very hard sell to the business. "Why are you asking me to invest in anticipating problems that might not occur?". Tricky one that.
So, we settle on the "Best Case" scenario as the likeliest outcome. Inevitably, the team will soon be trapped on the "Hamster Wheel of Death", never able to meet the "commitment".
What really matters to me is prioritisation. What gives the business most value, and how can the team best use their resources to ensure swift delivery of that value?
Rather than committing to a fixed number of points, commit to delivering the highest priority item as quickly as possible. Then do the same for the next item. Focus on rapid and continuous delivery of value, and you will feel the love.
Monday, 14 November 2011
Putting the agility back in Agile
Scrum does work. It will get you from delivering sod all, to delivering something. That is an achievement, so don't knock it!
However, it is possible to deliver more, and that is where you begin to run in to it's limitations.
What if I want to deliver more often than every 2-4 weeks?
What if my business priorities change weekly or daily?
What if I am spending too long in planning sessions?
Dan North gave a talk which captured many of the reservations I've been having, and offered some possibilities. Have a look and listen.
http://vimeo.com/channels/rootsconf#24681032
Friday, 7 January 2011
Heads up!
Something that I have come across with teams and maybe others have experience of this, is the need for teams to make sure that they are aware of where they are in terms of the sprint.
Scrum, for example has the basic mechanisms for informing us how we are progressing. The burndown should be on a nice angle downwards, and our stand up questions should indicate if anyone is having issues. But does the team, as a whole, have a good feel for how the sprint is panning out?
I ask this because as an ex-developer, I know how easy it is to immerse oneself in the coding and become a little island.
One thing I like to do is get the team to take a step back and take a good look at the the Scrum board. After a stand up, once you're in to the sprint (but not so it's too late to fix things!) have a look at where the cards are. Do things look ok? Are the top priority items getting done? Will there be time to test and fix?
If not, the team can think about how to deal with things. Maybe switching themselves around a bit to help with blockages.
Now - before you tell me this should automatically happen with the stand ups etc, what I find is that you can sometimes surface things that the 3 question format may have missed.
I also like to remind everyone to lift their heads up occasionally and see how evryone else is doing.
Agile development should be collaborative, but sometimes, as individuals, we drift in to isolation. All I am saying is that it doesn't do any harm to say, "heads up!" now and then.
Tuesday, 20 October 2009
Scrum doesn't work with fixed cost projects!
I have pondered this and found that it is a difficult issue to solve.
My current thinking, is that the statement is kind of true.
But before you all jump up and down and protest... I think that the statement is true (in a way), but perhaps the "fixed cost" bit is actually what is wrong. Not Scrum.
Why do projects have to have a fixed cost? In order to "fix" cost, you have to estimate the project down to the finest detail up front. Trouble is, such estimates are always wrong. So you will end up either running over budget, or working late for free, or reducing functionality, or even quality.
So why insist on a fixed price? Why not get a clear set of high level goals, with an approximate release plan, with milestones as guides.
Get a rough cost, and release funding in small chunks, re-assessing at every milestone. You can react to changes in scope & requirements with out storing it all up and fighting the fire at the end of the project.
Am I being too simplistic?
Thursday, 14 August 2008
Tools?
Fortunately, plenty of subscribers have replied with the basic recommendations:
Index Cards (lots)
Post-its
A whiteboard (but a wall will do)
and, if you like the finer things in life, a spreadsheet for generating the burn down graph.
That's what I like about Scrum. It's about doing the simple things (A.K.A "the bleeding obvious") well.
That's not to say I don't like tools though.
I have been trialling some pretty heavy duty tools, and I like them. As a company, we build on a Microsoft platform, and Microsoft have something call Team Foundation Server. It's a pretty nice collaborative development tool that can be used for source control and work item tracking. What's even nicer, is that lots of people are developing tools that sit on top of TFS, that provide templates for managing Scrum. My favourite tool is a "virtual whiteboard" with "virtual cards" that we can move across as we progress. We like this tool so much, we are even considering ditching the physical whiteboard.
But the really important thing is, that we can do this ONLY because we know our process works. The software doesn't make us good at Scrum. It just saves trees and allows us to keep all our information in one place.
The trouble with really neat tools, is that they can easily distract us from the really important thing, which is the process underneath. Don't buy a tool because the packet says that it will cure all your ills. It won't. But if your existing processes are sound, then by all means get something that saves you a bit of time.
Be warned!
Tuesday, 8 July 2008
Yes, we have no designers (or information architects)
Anyway, I have some thoughts which are bugging me, so I decided to write them down.
I work with a couple of web development teams, and we're 'doing' Scrum and talking all "Agile" and stuff, and it's working pretty well. But we have some new work coming up and something is bugging me.
We're starting on web site redesigns, 'spivving up' old features, adding new ones, improving the user experience, making it look nice and shiny.
Great. So what are we going to do?
Let's call the creative department! Excellent. A good bunch of designers listen to the product owners ("Can you make it more sexy?"), and come up with some lovely visuals. A bit of tweaking goes on, and 3 weeks later a bunch of image files land on the development team's desk.
That's cool, but what have the development team been doing for the last 3 weeks? Well, the deadline for this is quite tight, so they've had to start developing. Database tweaks, new business logic, some nifty new web services.
Hmmm. What's going to happen?
Well the visuals look great, "sexy" even. But we have an issue. The website publishes articles about, let's say, chemicals. Those chemical names are really long, with no spaces. They won't fit in the column. There's a lot of content on this homepage. It'll be really slow. Is that what you want?
When you click that button you are taken to the next page. It looks kind of confusing. I'm not sure I want to be on this page. And my web service certainly won't do that!
Let's call the creative department!
3 weeks later...
There's a few issues here.
The designers are really good, but they are isolated from the product, the users, and crucially to this process, the people building the product.
We're doing too much design "up front". This smells like WATERFALL, we're supposed to be "Agile".
And we're being given a 2-dimensional view of the future. Who's modelling the behaviour of the site? I'm not sure that it should be the product manager.
And how do we know if this is what the user wants?
I don't know if we should go all UCD, but I have worked with teams which had a slightly different make up and avoided some of the mini-niagra issues, and went some way towards thinking about the user.
Typically they would consist of "front-end" developers, "back-end" developers (but a good all-rounder will do), a designer (or a percentage of one) and an "Information Architect" (a what?). I even managed to get a "user" embedded in a team once!
The Information Architect would think about how the system should behave, model the work-flows, data and even organise user-testing. Very useful, but I think we could get by without if we had a DESIGNER.
If we had a designer working with a developer to create quick prototypes, we could find these problems and fix them quickly. We could demo something tangible to product owners and get immediate feedback. Hey, we could even get some users in!
In the 3 weeks it takes to produce some glorious photoshop mock-ups, we could have a whizzy clickable prototype to get any product owner moist.
We're supposed to have multi-disciplinary teams, so... can I borrow a designer for a bit?
I promise I won't mistreat them.